General actual Polytoria Jobs
Hello everyone this is a list of possible things you can do to earn bricks. (NOTE: my estimation may not be accurate I could be wrong in many ways)
Clothing designer (5-100 bricks per day depending on how many bought your shirt and how good your shirt is.
Pros: Demand is high there are not many styles in polytoria and actual good quality shirts.
Cons: People can just make their own shirt if there's not any certain shirt they are seeking for in polytoria)
Scripter (500-??? Bricks
Pros: most game owners are most likely seeking for a script that make one of the things in their game work so this role might be in high demand
Cons: Certain scripts might not work because studio is probably still in development)
Architect/Builder (100-???
Pros: Design actual good buildings or finish projects for owners that are either don't have time to build their world or just lazy
Cons: Demand kind of low most game owners will probably build places themselves without paying someone to design)
Trader: 100-1 million bricks (This is the fastest way to have a lot of bricks instantly and its probably not a job but more like investing you own multiple copies of special items and try to get as much to possibly all the copies or half basically hoarding and make them expensive.
Actually the less amount of copies exist of a certain limited item the more rare it is.
Pros: 1. Spend as little as 5 and come back with 1k or more bricks depending on how much the item cost before it turns limited and possibly hope for most people to not buy so there could be less copies for it to be rare and in demand.
Have a huge possibility of skyrocketing becoming very expensive if its a stock limited or a less owned limited
If you own a hoard of certain limited or have specials that many players dont have and are in demand you might get a very valuable limited if you start trading with other players.
Cons: Most of the time this happens to 3 day timer limiteds or even 24 hours.
There are too many copies of the limited therefore it may not be in demand.
Because majority of the player base owns the limited it may be cheap like 50-100 depending on how much the item cost before it went limited and because it won't sell easily the only hope is for hoarders to purchase their copies.
Item loses value people sold their copies to cheap buy requests due to sharkers
Also forgot to warn y'all this is a LONG post you can take this as a guide post
MistInferno 2 months ago
Hello everyone this is a list of possible things you can do to earn bricks. (NOTE: my estimation may not be accurate I could be wrong in many ways) Clothing designer (5-100 bricks per day depending on how many bought your shirt and how good your shirt is. Pros: Demand is high there are not many styles in polytoria and actual good quality shirts. Cons: People can just make their own shirt if there's not any certain shirt they are seeking for in polytoria) Scripter (500-??? Bricks Pros: most game owners are most likely seeking for a script that make one of the things in their game work so this role might be in high demand Cons: Certain scripts might not work because studio is probably still in development) Architect/Builder (100-??? Pros: Design actual good buildings or finish projects for owners that are either don't have time to build their world or just lazy Cons: Demand kind of low most game owners will probably build places themselves without paying someone to design) Trader: 100-1 million bricks (This is the fastest way to have a lot of bricks instantly and its probably not a job but more like investing you own multiple copies of special items and try to get as much to possibly all the copies or half basically hoarding and make them expensive. Actually the less amount of copies exist of a certain limited item the more rare it is. Pros: 1. Spend as little as 5 and come back with 1k or more bricks depending on how much the item cost before it turns limited and possibly hope for most people to not buy so there could be less copies for it to be rare and in demand. 2. Have a huge possibility of skyrocketing becoming very expensive if its a stock limited or a less owned limited 3. If you own a hoard of certain limited or have specials that many players dont have and are in demand you might get a very valuable limited if you start trading with other players. Cons: Most of the time this happens to 3 day timer limiteds or even 24 hours. 1. There are too many copies of the limited therefore it may not be in demand. 2. Because majority of the player base owns the limited it may be cheap like 50-100 depending on how much the item cost before it went limited and because it won't sell easily the only hope is for hoarders to purchase their copies. 3. Item loses value people sold their copies to cheap buy requests due to sharkers
I'm curious, how much have you made from selling clothing alone?
Regarding your comments on trading, I believe in a more dynamic solution:
Collectibles should be released on random days or at least at random times during weekends, and sometimes reduced limited duration instead of the typical 1 day, 2 days, 3 days sale. The motivation behind this is to avoid having the same list of owners every single time. I think this would incentivize people to trade more because they wouldn't always get every collectible when it's released at the same time, like every Saturday at 6 PM UTC.
Some people might not like this variability, as it would mean that not everyone would have the opportunity to claim their own piece of the pie whenever a new collectible is released. But in my opinion, that's part of the game.
I remember when the Polytoria Gold Chains were released, and I wasn't able to get one—so I traded for it/some. In doing so, I had to sacrifice some of my collectibles and hoards. This kind of dynamic could potentially help disperse large hoards and provide more leverage or influence for newer traders to obtain more exclusive collectibles.
The price of collectibles would have to be appropriately set to avoid collectbiles with too low of a stock of course. Maybe this would be hard to implement reliably on some sort of schedule for the best outcome, idk?
Ryo 2 months ago
I'm curious, how much have you made from selling clothing alone? Regarding your comments on trading, I believe in a more dynamic solution: Collectibles should be released on random days or at least at random times during weekends, and sometimes reduced limited duration instead of the typical 1 day, 2 days, 3 days sale. The motivation behind this is to avoid having the same list of owners every single time. I think this would incentivize people to trade more because they wouldn't always get every collectible when it's released at the same time, like every Saturday at 6 PM UTC. Some people might not like this variability, as it would mean that not everyone would have the opportunity to claim their own piece of the pie whenever a new collectible is released. But in my opinion, that's part of the game. I remember when the Polytoria Gold Chains were released, and I wasn't able to get one—so I traded for it/some. In doing so, I had to sacrifice some of my collectibles and hoards. This kind of dynamic could potentially help disperse large hoards and provide more leverage or influence for newer traders to obtain more exclusive collectibles. The price of collectibles would have to be appropriately set to avoid collectbiles with too low of a stock of course. Maybe this would be hard to implement reliably on some sort of schedule for the best outcome, idk?
I completely agree with you on the collectibles and I believe I made over 70-90 bricks from selling clothing in total not per day tho
ah my job is being a trader :nerd: you literally add nothing when trading, it's reductive, it's like going to a casino, betting on black, and getting double your money back
it's a stupid cycle
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zach121898 2 months ago
ah my job is being a trader :nerd: you literally add nothing when trading, it's reductive, it's like going to a casino, betting on black, and getting double your money back it's a stupid cycle
Ah, Zach! Welcome back! Enlightening us with your well-thought-out comment is always appreciated. You have yet again provided us with so much insight. I must commend you, well done!
Your comparison between betting in casinos and trading collectibles is such a brilliant, in-depth analysis; I honestly couldn't have said it better myself. Where would we possibly be without you?
I can't imagine Polytoria without you; this community would be nowhere without your great contributions.
you're just ****** because all you've effectively done is extract money from the economy, it's not a job, jobs add things
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I don't need a in depth viewing of something to know it's stupid, what you're just gonna shuffle around a bunch of hats like 20-40 times and get free money!!!!
dude, atleast a farmer grows crops
atleast a developer makes games
atleast a shirt maker makes shirts
what does a trader make, NOTHING THEY MAKE NOTHING
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