Polytoria Updates - Week 22
5 months ago
| 135
• By willemsteller
• 18d
Client and Creator
- [NEW] Particles: Can be used to create various particle effects for your place
- [NEW] GradientSky: It looks similar to the SkyboxPreset property of Environment, but allows for full customization of the colors of the sky.
- [NEW] ProceduralSky: A skybox that is generated procedurally based on the position of the sun
- [NEW] SunLight: Directional light that represents the sun. Properties from Lighting have been moved to this object. Can be used in combination with ProceduralSky to create realistic day/night cycles.
- Added AddForce, AddTorque, AddRelativeForce and AddRelativeTorque methods to Parts
- Added CollisionType property to MeshParts: Bounds, Convex and Exact. Bounds is recommended for unanchored parts, Exact does not work with unanchored parts at all
- Added Color property to Decal
- Added "coyote time" to player jumps, which allows you to jump slightly after walking off a ledge
- Added footstep sounds for the player
- Added I and O hotkeys to zoom the camera in and out
- Added Interactable property to UIButton
- Added new icons for the explorer and properties window
- Added UITextInput:Focus() method and UITextInput.IsFocused property
- Changed run order of scripts (ModuleScripts -> Other)
- Creator now assigns a random port instead of the default, fixes issues with multiple Creator instances running
- Environment:CreateExplosion affectKinematic property now no longer applies to parts that are parented to a tool
- Fixed an issue where DynamicInstance.LocalSize is not accessible through scripts
- Fixed an issue where retrieving data from a DataStore would wrongly error with "Failed to load from server, using cached value"
- Fixed an issue where Seat.Occupant:Unsit() would crash the server
- Fixed an issue with parsing move/rotate snap size in Creator
- Fixed freecam moving when the player is typing in chat
- Fixed inaccurate sibling index on place load from server (could cause issues with UI ordering)
- Moved IsInputFocused from Player to Input (Player.IsInputFocused still exists for backwards compatibility)
- Removed doppler effect from Sound
- Rewrote instance counter logic to be more accurate
- Uploaded assets now bypass moderation as long as the user loading the asset is the owner
Website
- Added notifications for guild shouts
- Fixed an issue where joining self-assignable roles in guilds would bypass the guild join limit
- Users now get a notice on their profile and a special username color when it's their join date anniversary
- You can now delete your own feed posts
5 months ago
• By InsertSoda
yipee