[Request] Script Connections & BindableEvents
9 months ago
| 14
• By onlyroids
Hello, currently I do not see script connections to clean up connections. If we could get some script connections to clean connections it'd be great! For example, I'm creating a timer using game.Rendered and if I could be able to destroy the connection after a bit it would help tremendously.
Also BindableEvents would be amazing to communicate across scripts and allow us to make our own utils since ModuleScript do not currently support functions.
Example:
local conn
conn = game.Rendered:Connect(function()
conn:Disconnect()
conn = nil
end)
Thanks,
OnlyRoids